Passionate character animator who has worked on various projects including Last of Us II, commercial cinematics, and forensic animation (mocap and keyframe). Efficient and reliable animator who will be a valued asset to the team through quality of work, speed, and dependability.

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( 01 )



Naughty Dog, Santa Monica, CA


Working on Last of Us II 


Working closely with animators to ensure stands of quality are met while preparing scenes and assets for animation and audio teams.


Creating a variety of cycle and loop animations by animating motion capture data, polishing and keyframing.


Facial animation, gesture animations, and title character polishing. 


Working under a tight deadline to ensure final product delivery.


Courtroom Animation, Redondo Beach, CA

Animator & Layout Artist 

Executing the staging, blocking and camera work of shots and sequences to make a fully immersive and clear story.

Animating characters, props, and anatomy for medical surgeries, accidents, and high impact crashes.

Producing shots in a fast-paced CG environment using Maya, V-Ray, Substance Painter, Zbrush and After Effects.

Working as a part of a team and across departments to produce scientifically-accurate 3D forensic and medical animations to be used as demonstrative exhibits or evidence during mediation and trial 


NDA Indie Game Project, Hollywood, CA

Gameplay Animator 

Animating one of the title character’s  navigation, combat, and world interactive moves.

Collaborating with Animation Director and Animation Lead, focusing on nailing character development, choreography, and timing of each move.

Working in a creative, team-oriented environment, exhibiting excellent communication, time-management, and organizational skills.

2018 - 2019

Gnomon School of Visual Effects, Hollywood, CA

Animator, Writer, and Director. 

Ideated and created high-quality character animations for “Cher Ami”, and wrote the 22-page script in both French and English.

Illustrated storyboards and developed shot list for animation.

Produced and directed a horror short “Eat It Too” and worked from concept to delivery within a 10 week period.

Served as the President of the Student Council and led the Executive Board to implement a student constitution and by-laws for LGBTQIA+ and student groups.


( 02 )


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Tools & Programs 

Autodesk Maya Suite
Unreal Engine
Motion Builder
Faceware Tech
Pixologic Zbrush
Substance Painter


Arnold Render
Adobe Photoshop

Adobe After Effects

Industry Knowledge

Character Animation

Modeling (Traditional & Digital)

Camera Animation & Motion




Script Writing 

Plot Development 

Visual Storytelling

Cinematic Composition


Interpersonal Skills







( 03 )



2016 - 2019

Gnomon School of Visual Effects, Hollywood, CA

Digital Production

Emphasis in Character Animation. 

Gnomon's curriculum is distinguished by their innovative philosophical approach to technology. Though there may be ever more powerful software available to visual effects artists, their emphasis remains on the creative process instead of mere technical proficiency.

2010 - 2012

Stella Adler Academy of Acting & Theatre, Hollywood, CA

Certificate in Theatre & Acting

Completed world-renown program with a focus on acting and script development. 

Driven by the belief that growth as an actor and growth as a person are the same, our Academy & Theatre provides the tools, training, and discipline to nurture and support actors who are committed not only to the art form, but to a life of social engagement. 

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